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WSS:Help arrives自翻第一部分中规

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发表于 2023-12-25 17:51:00 | 显示全部楼层 |阅读模式
WSS:Help arrives自翻加校对第一部分(步兵战斗)中规,个人英语水平有限,欢迎各位批评指正。

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 楼主| 发表于 2023-12-25 18:08:57 | 显示全部楼层
《WSS》是一个模拟合成连级别战斗的游戏系列。它基于同时执行的原则,或者简单地说,“WEGO”,这是一个回合和“实时”混合系统。该系统的重点是指挥,军官是游戏的主要焦点。

游戏是在一个或多个抽象地表示各种战斗发生地点的地图形成的棋盘上进行的。六边形网格已经被叠加在地形上以方便移动和战斗。

每个格子对面的距离代表大约150到200米的距离。棋盘上表示的地形类型以及它们如何影响移动和战斗在其他地方有解释。每个格子形都有一个居中的点,以方便确定视线。

所有距离都以相同的方式测量:开始计数的格子不包括在内,但是完成计数的格子包括在内。例如,两个相邻格子之间的距离是一个格子。

排是代表军官、士兵、武器等的游戏棋子。在左上角,可以看到一面旗帜,用于识别排所属的一方,以及背景颜色。

此外,游戏中还包括一些标记,以向玩家提供信息。这些标记反映了排的状态,他们受到的命中次数,以及他们占领的地形的其他重要数据。规则指示何时应该用什么标记标记排或格子。

游戏的一些机制是通过掷骰子和交叉参考游戏图表来解决的。以下,1d6表示一次掷骰子,而2d6表示两次掷骰子。

在游戏过程中,有时需要除以两个数字,这可能会产生分数。在这种情况下,只计算整数结果并丢弃任何余数。
 楼主| 发表于 2023-12-25 18:10:10 | 显示全部楼层
The War Storm Series is a game series designed to simulate combined arms company level combat. It is based on the principle of simultaneous execution,  or simply “WE GO”, a hybrid system of turns and “real time.” The system’s emphasis is on command, with officers being the main focus of the game.
The game is played on a board formed by one or more maps that abstractly represent the locations in which various battles took place. A hexagonal grid has been superimposed on the terrain to facilitate movement and combat.
The distance between the opposite sides of each hexagon (hereafter hex) represents a distance of approximately 150 to 200 meters. The terrain types represented on the board and how they affect movement and combat are explained elsewhere. Each hex has a centered dot to facilitate the process of determining line of sight.
All distances are measured in the same manner: The hex from which counting begins is not included, however the hex where counting finishes is included. E.g. the distance between two adjacent hexes is one hex.
Combat platoons are game pieces that represent officers, troops, weapons, etc. In the upper left corner, a flag can be seen which serves to identify the side  the platoon belongs to, as well as a background colour.
Furthermore, some markers are included in the game in order to provide information to the players. These markers reflect the status of combat platoons, the number of hits they have suffered, and other important data regarding them or the terrain they occupy. The rules indicate when one should mark combat platoons or hexes and with what marker.
Some of the game´s mechanisms are solved by means of dice rolls and cross referencing game charts. Hereafter, 1d6 means one die roll while 2d6 means two dice rolls.
During the game, it is sometimes necessary to divide two numbers, which may result in fractions. In such cases, count only the whole number result and discard any remainder.
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