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发表于 2023-12-25 18:10:10
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The War Storm Series is a game series designed to simulate combined arms company level combat. It is based on the principle of simultaneous execution, or simply “WE GO”, a hybrid system of turns and “real time.” The system’s emphasis is on command, with officers being the main focus of the game.
The game is played on a board formed by one or more maps that abstractly represent the locations in which various battles took place. A hexagonal grid has been superimposed on the terrain to facilitate movement and combat.
The distance between the opposite sides of each hexagon (hereafter hex) represents a distance of approximately 150 to 200 meters. The terrain types represented on the board and how they affect movement and combat are explained elsewhere. Each hex has a centered dot to facilitate the process of determining line of sight.
All distances are measured in the same manner: The hex from which counting begins is not included, however the hex where counting finishes is included. E.g. the distance between two adjacent hexes is one hex.
Combat platoons are game pieces that represent officers, troops, weapons, etc. In the upper left corner, a flag can be seen which serves to identify the side the platoon belongs to, as well as a background colour.
Furthermore, some markers are included in the game in order to provide information to the players. These markers reflect the status of combat platoons, the number of hits they have suffered, and other important data regarding them or the terrain they occupy. The rules indicate when one should mark combat platoons or hexes and with what marker.
Some of the game´s mechanisms are solved by means of dice rolls and cross referencing game charts. Hereafter, 1d6 means one die roll while 2d6 means two dice rolls.
During the game, it is sometimes necessary to divide two numbers, which may result in fractions. In such cases, count only the whole number result and discard any remainder. |
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