个人瞎猜:天无二日的进度可能会延迟到2013年出版。在这漫长的等待期内,转给各位耐心等待者一些资料。
转载:作者和开发者于2009年在consim world论坛上写的“花100多美元购买天无二日的10个理由”。
10 reasons why u should pay over US$100 forthe game called "War of the Suns" Reason #1. Extensive research - Thedesigner, Leonard To, has been studying the Chinese war of resistance since theearly 80's. After designing the award winning game "Long Lived the SacredWar" in Hong Kong in 1983, he continuesto research the topic from materials in Chinese, English, and Japanese. Therecently opened Chinese archives, together with a revival of interest of allthings from the KMT era in Mainland China, give him access to first handinformation that was previously unavailable. "War of the Suns" isprobably the only game in any language that includes a reliable and complete OBof the Chinese army from 1937-1945, and also exploring the intrigue politicalfragmentation of China. Some of the most important source ofresearch comes from: - The Japanese Monograph; - Memoirs of Chaing, Chuikov, Wedemeyer,Slim, Hattori, and many other participants of the war; - Files from the Nanjing Historical Archives. Reason#2 Long and Short Game Play – With ahuge map that covers terrain from Mongolia to Burma and over 1000 counters, andplay over 32 turns (3 months each turn), WotS can be a gigantic game. For thosewho cannot commit so much time into a campaign game, there are 4 scenarios thatbreak down the game into different time frames (the initial shift advance of Japan (37-38), China’sfight against being cut off from outside aids (39-41), Japan attacking Burma(42-43), and the last gambles of Japanin China (Ichi-Go) and Burma (U-go)($4-45). There is also a Burma only scenario, as well as 3 mini scenarios(Shanghai, Changsha, Imphal) that last only 2-3 turns each on a small section(less than 100 hexes) of the map. Reason#3 Political Matters – WotS isbasically a 3-4 players game (you can still play solitude, using added garrisonrequirements), so politics between players already makes every game different.In addition, political affiliations of different KMT cliques (the Shansi warlord of Yen Hsi-Shan, Kwangsi warlord of LiTsung-Yen, etc.) may change when triggered by events on the field. The minorcountries (Siam, FrenchIndochina) may lean towards either Britainor Japan.Players will also need good political relation to the major powers (NaziGermany, Soviet Union, and the western Allies)to win. Peace talk may also be used, either to find time replenishing theforce, or avoid losing more victory points when there is a stalemate. Smart useof political matters may turn a losing game over. Reason #4, A Unique Command System – Wotsuses a unique Command Point (CP) system. The amount of CP received by a playereach turn reflects political support for the war. CP affects a player’sinitiation through HQ activation, and each HQ has different quality of command.Each player only activates his in-command units so you don’t have to wait anentire turn for your move. A player can also use reserve movements and air /sea interdiction during enemy’s phase. Capability of HQ is also affected by theavailability of foreign advisors (for KMT player) and collaborators (forJapanese player). Reason #5, Air and Sea War – The war in Asia is not fought on the ground alone. From the lastbi-planes of the world (American Hawk, Russian I-15, Japanese Ki-10, etc.) tothe sophisticated Zeros and P-40, and the world’s debut use of the B-29superfortress, a total 40 different types of planes are featured. The relativesmall amount of planes in the theatre makes a bigger impact than many peoplehave thought. Doolittle raids, flying tigers, flight over the hump, and thebombing of Japan by the 20thAF are the reasons for some of the biggest battles in China. Reason #6, Construction Time – You haveheard about them, now you must build them: Burma Road(built by Chinese labor); Ledo Road (built by American engineer); and the bridgeacross River Kwai (built by British POW). For the KMT player, you will alsoneed the less known route to Almaty in Soviet Union, plus railroads to linkremote Chinawest to the front. Historically, over 50% of China’s roads are built during thewar. River transport along Chinese Yangtze River is also an important lifelinefor both the Chinese and the Japanese. Reason #7, Special Replacement Systems toreflect historical differences of each player – While the British and theJapanese has a standardized recruitment and replacement systems, those of theChinese are anything but. For KMT, a wide array of weapons are used bydifferent units. The broad sword in night ambush, antique artillery fromdynasty era, DIY armor cars, to the modern German Panzer I, Soviet T-26, and USSherman. It is no wonder many compare the Chinese arsenals to a world weaponsmuseum. To simulate this, Wots uses a 3-tier replacement system for KMT:“Elite” units depend on foreign support to maintain their strengths. “Standard”units are issued weapons from Chinese factory. “Local” units are very poorlyarmed but cheap to build and maintain. And then there is the Chinese communist(CCP). They excel in propaganda and organization of the peasants. Thoughstarting the game with a mere 3 divisions, they may grow like cancer usingguerrilla tactics if not contained. Reason #8, Guerrilla System – War in therear is just as important as that in the front. Apart from the CCP, KMT alsohad a large guerrilla force (until 1943). British had the Chindits active inthe Burmese jungle. American recruits the fierce Kachin warriors who cut offears from killed Japanese soldiers. FreeThai guerrilla gathers momentum nearthe end of the war. To counter, Japanhad numerous anti-guerrilla sweeps. In northern China in particular, the NorthChina Special Defense Force works with Chinese collaborationist units toeliminate nearly all of KMT guerrilla by the end of the war. WotS simulates this using unique guerrillarules: Base Area – set up by guerrilla, from which new guerrilla units can berecruited. Anti-Guerrilla Sweeps – regular units plays a game of cat and mousewith evading guerrilla in each base area. Broomcorn coverage - Gaoliang (a typeof broomcorn) is widely grown in most northern Chinese provinces, creating whatthe Chinese called a “Green Screen”. It provides perfect coverage for guerrilladuring summers. Reason #9; Dark Side of the War, part 1:atrocity – Unlike the Holocaust in Europe, many atrocities in China haveescaped the eyes of reporters or journalists until years later. Rape of Nanking happened 70 years ago. Over 100 thousand civilianare massacred and raped. Japanese “kill all, burn all, loot all” campaigncreates no man land against Chinese guerrilla. Japanalso uses biochemical weapons frequently, especially before Pearl Harbor. But these are not all…. as the commander inWotS, would you sacrifice victory points to commit atrocity that may helpachieve a military objective? Chiang Kai-Shek ordered the destruction of YellowRiver Dike that kill as many people as the Nanking Massacre, but stop Japanesefrom advancing across the flooded area for 6 years. The 2000 years Changsha city is burnedto the ground to avoid supplies falling to enemy’s hand. And can you refrainyour out-of-supply soldiers from looting the peasants, turning you an enemy ofthe people? Reason #9, Part 2: Opium – China is thelargest producer of opium in the 30’s.Opium trade constitutes an important income for warlords and governments, butas a double edge sword affects the fighting man (either through addiction ofthe soldiers and officers, or nuisances created by the drug lords). In thegame, you will decide where and when to grow them, or, to use your army to stopits production. Part 3: Bandit - Many so-called “bandit” inChinaare in fact peasants driven out of their land by war and starvation. Banditharass supply routes, but also provide an alternative source of recruits. Inthe game, you will need to maintain garrison in the rear to prevent bandit fromemerging, or try to recruit them into a less efficient fighting force on yourside. Part 4: Inflation – Not actually a"dark side", but some historians argue that the main reason for KMTfailure in the mainland was not military, but the mishandling of the economy.What costs $1 in1937 costs $1763 in1945! With the closing of the Burma Road,inflation gets even worse. The average Chinese soldier becomes so frail in 1944that even marching to the front poses a problem. As the KMT player, do youspend your limited resources stabilizing the economy, construct the much neededtransport routes, or replenish your large but inefficient army? Reason #10, What-if Scenarios – What is thepurpose of wargame if not to answer what if questions? Some of the followingevents may greatly affect game balance. So use them with care: What if there has been no Sian Incident? Wong Ching-Wai as a successfulcollaborator? Stilwell prevails over Chiang in command ofChinese army? Mao overthrown before there even is aPeople’s Republic? Marines Landing in Shanghai? No A-Bomb? And many more…..
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