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War of the Suns 天无二日 介绍

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发表于 2014-12-30 15:45:35 | 显示全部楼层 |阅读模式
说明:本贴是2009年开始的跟踪介绍贴。可以一窥天无二日的设计历程。


War of the Suns

中文名称:天无二日
设计:Leonard To
美工:Mark Mahaffey
出版:MMP
出版年份:2009
游戏人数:2-4人
游戏时间:5-34小时
类别:二战、抗日战争
机制:六角形格和棋子
时间跨度:每回合相当于3个月
棋子:中国军队为军或师,日军为师团或旅团,盟军(英联邦)为师或团

部件:
3张22*32英寸地图
12张棋子板,棋子总数超过1500
48页规则书
9张玩家帮助
4颗六面骰

MMP链接
http://www.multimanpublishing.com/preorder/viewGame.php?id=49
BGG链接
http://www.boardgamegeek.com/boardgame/21149
CSW讨论贴
[url=http://talk.consimworld.com/WebX?13@548.ZkpBe3ovVU9.2@.1dd0eb56/962]http://talk.consimworld.com/WebX?13@548.ZkpBe3ovVU9.2@.1dd0eb56/962[/url]

游戏背景设定为1937年-1945年的抗日战争,战场地图中国(长城以南)、印度支那、缅甸。游戏参与方包括国民党、中国共产党、日本、西方盟军(英联邦、美国)。

作者Leonard To是香港人。设计该游戏超过20年,游戏的早期版本获得了1984年香港第一届战棋设计大赛的冠军。Leonard在90年代和最近几年对游戏规则进行了大量修改和完善。其资料来源于近期开放的国内档案、日文和英文的资源。

1937年7月的初始设置(分为中国北部、中部、南部三部分)




游戏中的部分领袖和将领


日军部分棋子


游戏分为全程游戏和5个剧本。全程为37年8月至45年8月。

剧本1379月至3811
日本:进攻主轴指向哪里?从北到南还是沿长江西进?或者在共产党部队成为威胁之前先解决掉?
国民党:如何避免不同派系叛逃到敌方阵营?选择早期进行抵抗还是保留实力等待外援?
共产党:在哪里建立游击根据地?与国民党部队共同作战还是选择独立发展路线?

剧本23812月至422
日本和国民党:双方投入较少资源继续战斗。战争变成中国对外联系和通道的战斗。日军只有切断外部世界联系才能击败中国。和谈手段必须小心使用,以便休养部队且不降低士气。
共产党:必须面对日军发动的三大扫荡战役。既然前线陷入僵局,日军更关注后方的问题。

剧本34112月至442
日本:日军需权衡其目标,征服印度还是首先解决中国?
国民党:国民党部队束手束脚。最后的对外交通线——中缅公路被切断,恶性通货膨胀开始。
共产党:是否发动百团大战?或者保留实力等待最终摊牌。
盟军(英联邦):英国必须克服同盟国之间的协调困难,建立联合指挥系统。选择防守缅甸的不毛之地还是仅仅守住印度?

剧本4443月至458
日本:唯一获胜的机会在前4回合。“樱之行动”(打通大陆交通线或豫湘桂战役)是日本的“突出部战役”。
国民党:首次享受飞虎队带来的空中优势。但是经济(和部队)持续恶化。
共产党:成为在最后一战中可以打破平衡的重要力量。
盟军:不得不考虑在45年雨季如何以最小代价夺回缅甸。

剧本5423月至458 缅甸战役
日本:在初期有丛林作战优势,并有缅甸自卫军的帮助。印度是更大的目标(只要控制任意印度城市,立即获胜)。但维持供给线相当困难,特别是在雨季。
盟军:必须权衡守住印度(相对容易)还是进行代价高昂的反击。投入资源训练印度部队么?如何最大化空中优势?
国民党:所有要求是中国的供给线,保住美式训练的精锐部队。但与英国的协同困难,因为双方各有各自目的。

其他特点

司令部激活系统:玩家对激活司令部指挥下的部队发出指令。司令部激活数量受命令点数、司令部效率和中国是否别切断外部交通等因素影响。司令部的效率和随机性影响谁先行动。

国民党替换系统:国民党部队分为三个等级:装备进口武器的精锐部队,装备国产武器的普通部队,使用杂牌武器的地方部队。

政治附属系统:每个军阀和小国都有自己的势力范围。他们可以在不同情况下以不同程度服从不同玩家的命令。朋友可能因随机或历史事件触发变成仇敌。

游击战系统:从游击基地设置到单独战斗系统。共产党、国民党、甚至英联邦的玩家都可以进行游击队行动。

可选规则:本游戏不回避如战争暴行、鸦片生产和伪军等争议主题。游戏还包含一个“假想历史”片断,里面有很多“如果……怎……”的历史假设。如,史迪威不被召回而能够指挥所有中国军队?

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 楼主| 发表于 2014-12-30 15:46:47 | 显示全部楼层
2010年9月的状态

天无二日已进入印刷前的最后整理阶段。
若干棋子样本






 楼主| 发表于 2014-12-30 15:47:30 | 显示全部楼层
剧本介绍
4个时序(主)剧本

1)空间换时间,1937年9月-1938年11月
2)长沙会战,1938年12月-1942年2月
3)孤立中国,1941年12月-1944年2月
4)樱行动,1944年3月-1945年8月

4个小剧本
1)愤怒之拳,淞沪会战,1937年7月-1938年2月
2)撤退就是胜利,第二次第三次长沙会战,1941年9月-1942年2月
3)双重赌注,英帕尔战役,1944年3月-1944年8月
4)B计划,中国计划的反击,1945年9月-1946年2月

连续性剧本:
无缅甸战场——中国战役
单独的缅甸战役
 楼主| 发表于 2014-12-30 15:47:52 | 显示全部楼层
飞机算子的样图,仍然是样图非终稿,你懂的

 楼主| 发表于 2014-12-30 15:48:55 | 显示全部楼层
增加一张最新测试图,使用vassal系统

第二回合,日军金山登陆成功,占领浦西、松江、嘉定,逼近苏无常。
[size=0.83em]turn-2-WOTS.jpg (130.73 KB, 下载次数: 0)
下载附件  [url=]保存到相册[/url]
[color=rgb(153, 153, 153) !important]2012-5-3 13:29 上传





从图上可以看出,算子美工有所改变。派系之间似乎用颜色区分了。
 楼主| 发表于 2014-12-30 15:49:31 | 显示全部楼层
个人瞎猜:天无二日的进度可能会延迟到2013年出版。在这漫长的等待期内,转给各位耐心等待者一些资料。


转载:作者和开发者于2009年在consim world论坛上写的“花100多美元购买天无二日的10个理由”。


10 reasons why u should pay over US$100 forthe game called "War of the Suns"
Reason #1. Extensive research - Thedesigner, Leonard To, has been studying the Chinese war of resistance since theearly 80's. After designing the award winning game "Long Lived the SacredWar" in Hong Kong in 1983, he continuesto research the topic from materials in Chinese, English, and Japanese. Therecently opened Chinese archives, together with a revival of interest of allthings from the KMT era in Mainland China, give him access to first handinformation that was previously unavailable. "War of the Suns" isprobably the only game in any language that includes a reliable and complete OBof the Chinese army from 1937-1945, and also exploring the intrigue politicalfragmentation of China.
Some of the most important source ofresearch comes from:
- The Japanese Monograph;
- Memoirs of Chaing, Chuikov, Wedemeyer,Slim, Hattori, and many other participants of the war;
- Files from the Nanjing Historical Archives.
Reason#2 Long and Short Game Play – With ahuge map that covers terrain from Mongolia to Burma and over 1000 counters, andplay over 32 turns (3 months each turn), WotS can be a gigantic game. For thosewho cannot commit so much time into a campaign game, there are 4 scenarios thatbreak down the game into different time frames (the initial shift advance of Japan (37-38), China’sfight against being cut off from outside aids (39-41), Japan attacking Burma(42-43), and the last gambles of Japanin China (Ichi-Go) and Burma (U-go)($4-45). There is also a Burma only scenario, as well as 3 mini scenarios(Shanghai, Changsha, Imphal) that last only 2-3 turns each on a small section(less than 100 hexes) of the map.
Reason#3 Political Matters – WotS isbasically a 3-4 players game (you can still play solitude, using added garrisonrequirements), so politics between players already makes every game different.In addition, political affiliations of different KMT cliques (the Shansi warlord of Yen Hsi-Shan, Kwangsi warlord of LiTsung-Yen, etc.) may change when triggered by events on the field. The minorcountries (Siam, FrenchIndochina) may lean towards either Britainor Japan.Players will also need good political relation to the major powers (NaziGermany, Soviet Union, and the western Allies)to win. Peace talk may also be used, either to find time replenishing theforce, or avoid losing more victory points when there is a stalemate. Smart useof political matters may turn a losing game over.
Reason #4, A Unique Command System – Wotsuses a unique Command Point (CP) system. The amount of CP received by a playereach turn reflects political support for the war. CP affects a player’sinitiation through HQ activation, and each HQ has different quality of command.Each player only activates his in-command units so you don’t have to wait anentire turn for your move. A player can also use reserve movements and air /sea interdiction during enemy’s phase. Capability of HQ is also affected by theavailability of foreign advisors (for KMT player) and collaborators (forJapanese player).
Reason #5, Air and Sea War – The war in Asia is not fought on the ground alone. From the lastbi-planes of the world (American Hawk, Russian I-15, Japanese Ki-10, etc.) tothe sophisticated Zeros and P-40, and the world’s debut use of the B-29superfortress, a total 40 different types of planes are featured. The relativesmall amount of planes in the theatre makes a bigger impact than many peoplehave thought. Doolittle raids, flying tigers, flight over the hump, and thebombing of Japan by the 20thAF are the reasons for some of the biggest battles in China.
Reason #6, Construction Time – You haveheard about them, now you must build them: Burma Road(built by Chinese labor); Ledo  Road (built by American engineer); and the bridgeacross River Kwai (built by British POW). For the KMT player, you will alsoneed the less known route to Almaty in Soviet Union, plus railroads to linkremote Chinawest to the front. Historically, over 50% of China’s roads are built during thewar. River transport along Chinese Yangtze River is also an important lifelinefor both the Chinese and the Japanese.
Reason #7, Special Replacement Systems toreflect historical differences of each player – While the British and theJapanese has a standardized recruitment and replacement systems, those of theChinese are anything but. For KMT, a wide array of weapons are used bydifferent units. The broad sword in night ambush, antique artillery fromdynasty era, DIY armor cars, to the modern German Panzer I, Soviet T-26, and USSherman. It is no wonder many compare the Chinese arsenals to a world weaponsmuseum. To simulate this, Wots uses a 3-tier replacement system for KMT:“Elite” units depend on foreign support to maintain their strengths. “Standard”units are issued weapons from Chinese factory. “Local” units are very poorlyarmed but cheap to build and maintain.
And then there is the Chinese communist(CCP). They excel in propaganda and organization of the peasants. Thoughstarting the game with a mere 3 divisions, they may grow like cancer usingguerrilla tactics if not contained.
Reason #8, Guerrilla System – War in therear is just as important as that in the front. Apart from the CCP, KMT alsohad a large guerrilla force (until 1943). British had the Chindits active inthe Burmese jungle. American recruits the fierce Kachin warriors who cut offears from killed Japanese soldiers. FreeThai guerrilla gathers momentum nearthe end of the war. To counter, Japanhad numerous anti-guerrilla sweeps. In northern China in particular, the NorthChina Special Defense Force works with Chinese collaborationist units toeliminate nearly all of KMT guerrilla by the end of the war.
WotS simulates this using unique guerrillarules: Base Area – set up by guerrilla, from which new guerrilla units can berecruited. Anti-Guerrilla Sweeps – regular units plays a game of cat and mousewith evading guerrilla in each base area. Broomcorn coverage - Gaoliang (a typeof broomcorn) is widely grown in most northern Chinese provinces, creating whatthe Chinese called a “Green Screen”. It provides perfect coverage for guerrilladuring summers.
Reason #9; Dark Side of the War, part 1:atrocity – Unlike the Holocaust in Europe, many atrocities in China haveescaped the eyes of reporters or journalists until years later. Rape of Nanking happened 70 years ago. Over 100 thousand civilianare massacred and raped. Japanese “kill all, burn all, loot all” campaigncreates no man land against Chinese guerrilla. Japanalso uses biochemical weapons frequently, especially before Pearl Harbor.
But these are not all…. as the commander inWotS, would you sacrifice victory points to commit atrocity that may helpachieve a military objective? Chiang Kai-Shek ordered the destruction of YellowRiver Dike that kill as many people as the Nanking Massacre, but stop Japanesefrom advancing across the flooded area for 6 years. The 2000 years Changsha city is burnedto the ground to avoid supplies falling to enemy’s hand. And can you refrainyour out-of-supply soldiers from looting the peasants, turning you an enemy ofthe people?
Reason #9, Part 2: Opium – China is thelargest producer of opium in the 30’s.Opium trade constitutes an important income for warlords and governments, butas a double edge sword affects the fighting man (either through addiction ofthe soldiers and officers, or nuisances created by the drug lords). In thegame, you will decide where and when to grow them, or, to use your army to stopits production.
Part 3: Bandit - Many so-called “bandit” inChinaare in fact peasants driven out of their land by war and starvation. Banditharass supply routes, but also provide an alternative source of recruits. Inthe game, you will need to maintain garrison in the rear to prevent bandit fromemerging, or try to recruit them into a less efficient fighting force on yourside.
Part 4: Inflation – Not actually a"dark side", but some historians argue that the main reason for KMTfailure in the mainland was not military, but the mishandling of the economy.What costs $1 in1937 costs $1763 in1945! With the closing of the Burma Road,inflation gets even worse. The average Chinese soldier becomes so frail in 1944that even marching to the front poses a problem. As the KMT player, do youspend your limited resources stabilizing the economy, construct the much neededtransport routes, or replenish your large but inefficient army?
Reason #10, What-if Scenarios – What is thepurpose of wargame if not to answer what if questions? Some of the followingevents may greatly affect game balance. So use them with care:
What if there has been no Sian Incident?
Wong Ching-Wai as a successfulcollaborator?
Stilwell prevails over Chiang in command ofChinese army?
Mao overthrown before there even is aPeople’s Republic?
Marines Landing in Shanghai?
No A-Bomb?
And many more…..

 楼主| 发表于 2014-12-30 15:49:54 | 显示全部楼层
2012-2-14 MMP消息,在SCS的HoC之后,将安排天无二日的印刷。我想最多等两个月就能出版吧。

附张终版地图局部(印缅战区)






——————2022年9月更新————————
天无二日已经于2013年出版。几年前传的图挂了几张,这里补几张图。

终版地图缩略全览


实体全家福


实体全地图(三张)




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发表于 2014-12-30 16:17:02 | 显示全部楼层
天无的规则是不是有新的更新了?
发表于 2014-12-30 16:35:32 | 显示全部楼层
lyonald 发表于 2014-12-30 16:17
天无的规则是不是有新的更新了?

对的,更新了。
发表于 2014-12-30 21:00:06 | 显示全部楼层
最早的带头像的将领算子美工多好,不知道干嘛换成现在的文字版
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